Vinci4d jobs
22 open roles discovered and AI-scored on Swoopd
Software Engineer – Nonlinear Solid Mechanics & High-Performance Computing
Palo Alto HQSoftware Engineer – Nonlinear Solid Mechanics & High-Performance Computing at Vinci4d building solvers for geometric and material nonlinearity in solid mechanics, including large-deformation FEM, iterative linear solvers, and GPU optimization (CUDA/HIP). Palo Alto HQ, remote-eligible. Full-time. $190K–$230K per year. The role focuses on numerical methods, finite element discretization, and HPC optimization for structural mechanics simulation—a specialized domain in computational engineering, not AI systems or core backend engineering.
Head of Product Marketing
Palo Alto HQVinci seeks a Head of Product Marketing to translate physics simulation technology into market value propositions and customer narratives. Responsibilities include positioning, messaging, launches, sales enablement, and analyst engagement targeting engineering audiences. Based in Palo Alto (HQ) with remote option; $170K-$240K; requires comfort with technical depth and business impact communication.
Procedural Data Generation Engineer
Palo Alto HQProcedural Data Generation Engineer at Vinci4d (physics AI for hardware design) building systems to generate synthetic geometries, simulation configurations, and training data for physics models. Palo Alto HQ, remote-eligible. Full-time. $170K–$230K per year. The role focuses on programmatic CAD, geometry processing, and dataset composition to drive ML model performance—a specialized data engineering / ML infrastructure position, not core AI systems or backend engineering.
Principal Thermal-Mechanical Engineer - (Munich, Germany)
Munich, GermanyPrincipal Thermal-Mechanical Engineer (Taiwan)
TaiwanPrincipal Thermal-Mechanical Engineer (South Korea)
South KoreaPrincipal Thermal-Mechanical Engineer (Singapore)
SingaporeSystems Engineer - Simulation Correctness (Senior)
Palo Alto HQSimulation Runtime Software Engineer (Senior)
Palo Alto HQVinci4d seeks a senior simulation runtime engineer to design and optimize high-performance computing solutions that decompose and distribute physics simulations across heterogeneous compute platforms (multi-GPU, multi-node clusters). The role requires deep expertise in HPC frameworks (MPI, OpenMP, ZMQ), GPU programming (CUDA, ROCM), and scientific computing methods, with a focus on parallelism and correctness. Compensation is $220–265k, remote-eligible from Palo Alto HQ, full-time.
Physics Applications - Software Engineer JD (Principal)
Palo Alto HQPhysics Applications - Researcher JD (Senior)
Palo Alto HQMember of Technical Staff - Geometry / Meshing Engineer
Palo Alto HQStrategic Account Executive – Semiconductor Accounts
Palo Alto HQMember of Technical Staff - Backend Engineer - Data Systems and APIs
Palo Alto HQThermo-Mechanical Engineer
Palo Alto HQThermal Engineer
Palo Alto HQMember Of Technical Staff - Extreme-Scale Sparse Linear Algebra, Domain Decomposition & GPU Solver Architecture
Palo Alto HQMember of Technical Staff - Foundation Model Architecture & AI Infrastructure
Palo Alto HQThermal Application Engineer
Palo Alto HQMember of Technical Staff - CFD Engineer
Palo Alto HQ
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