Product Designer

New YorkFullTime$150k–$180kPosted Jul 14, 2026
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What is Fizz

Fizz is America’s biggest college social app, allowing Gen Z to connect around their shared experiences and identities. College Fizz communities feature a private, moderated feed of posts from verified students, making it the most entertaining and authentic way to experience student life. Our newest product, Global Fizz, brings together all of Gen Z nationwide, providing a space to satisfy the 99% of life not on entertainment platforms like Instagram and TikTok. Fizz is on a mission to bring social back to social media.

 

What we’ve done

We first launched Fizz at Stanford in July 2021 and have since seen >95% of undergraduates join the app, half of which use Fizz every day. Since raising a $25M Series B in July 2023, we have established ourselves as the dominant community platform at 700+ colleges, have begun to generate revenue through advertising, and are actively expanding to communities beyond college.

 

Where we’re going

We have three primary goals for 2026: continue our expansion to the entire US college market, drive revenue growth through our revolutionary ads business, and rapidly iterate on our product to become the dominant social platform for all of Gen Z, not just US college students.

About the role

Fizz is hiring a Product Designer who will own design end-to-end across every surface, feature, and market. This is a high-ownership role at a consumer social app built for Gen Z, where how something feels is just as important as what it does. We're looking for someone with exceptional taste, a deep intuition for what feels fun and culturally alive to young users, and the rigor to see every design through to its last edge case.

You'll work directly with the Head of Product and partner closely with engineering to ship experiences that feel considered, delightful, and unmistakably Fizz.

Scope

Sole product designer — all features, all markets, all platforms

What you'll do

  • Own product design end-to-end across the entire Fizz app — US and international markets — from early concept through engineering handoff

  • Take a PRD and explore the full solution space: generate multiple distinct design directions, articulate the tradeoffs of each, and collaborate with the PM to land on the right one

  • Design every layer of a feature — not just the primary flow, but all interactions, transitions, empty states, error states, loading states, and edge cases

  • Proactively identify dependencies and downstream effects your designs have on other parts of the product, and resolve them before they become engineering problems

  • Present designs clearly to engineering and leadership — with enough context and rationale that stakeholders can engage with the tradeoffs, not just the visuals

  • Receive criticism without defensiveness, quickly distill feedback to the underlying problem, and come back with iterations that help the team make informed tradeoff decisions

  • Build and maintain a design system that scales across features and markets, including RTL support for international

  • Stay deeply plugged into what's resonating culturally with Gen Z — in the US and globally — and bring that lens to every design decision

  • Prototype interactions with enough fidelity that engineering has no ambiguity about intent — including building lightweight production-ready prototypes or using AI tools to simulate real product behavior

  • Use AI across the full design workflow — including generating high-fidelity mocks, interactive prototypes, and testing ideas in production-like environments

  • Incorporate user research, data, and feedback loops into design iterations

What we're looking for

  • A portfolio that demonstrates exceptional taste — specifically for consumer mobile products that feel fun, alive, and native to how young people use their phones

  • Deep experience designing for Gen Z; you have an intuitive sense of what's cool, what's cringe, and what's going to land

  • Strong consumer social background — you've designed for feeds, reactions, sharing, notifications, or other social mechanics at scale

  • Obsessive attention to detail — the kind of person who notices a misaligned pixel in a shipped build and can't let it go

  • A structured design process: when given a brief, you naturally explore multiple directions rather than anchoring on the first idea, and you can clearly articulate the tradeoffs

  • The rigor to design the whole thing — every state, every flow, every edge case — not just the hero screen

  • Low ego around your work — you can separate attachment to a specific solution from commitment to the best outcome, and you make the people around you better at making decisions

  • Strong presentation skills; you can walk a room through a design and make the tradeoffs legible to both engineers and non-designers

  • Comfort operating as a solo designer; you're self-directed and don't need a design org around you to do your best work

  • Proficiency with Figma and familiarity with the new generation of AI design and prototyping tools

  • Deep understanding of mobile product design, including platform conventions, system behaviors, performance constraints, human interface guidelines, and how designs translate into native code

Bonus points

  • Experience designing for international or culturally diverse markets, including RTL languages

  • Some motion design or prototyping chops — you can communicate interaction intent beyond static screens

  • Familiarity with native mobile development

  • You've shipped something people under 22 actually use and love

Not a fit if

  • Your portfolio skews enterprise, B2B, or utility — we need someone with genuine consumer product instincts

  • You need a large design team or extensive process to do your best work

  • You hand off wireframes and consider design done — completeness of handoff matters a lot here

  • You're not actively curious about youth culture and what's moving in Gen Z

How you'll work

You'll report directly to the Head of Product and embed tightly with the engineering team. As the sole designer, you'll have a lot of surface area and real creative ownership — every pixel that ships is yours. We move fast, so you'll need to balance exploration with execution, and know when to go deep versus when to ship and iterate.

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