Technical Artist(Project Based)

Jobgether·Lever
BrazilFull-timePosted Jun 30, 2026
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This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Technical Artist (Project Based) based in Brazil.

This is an exciting opportunity for a Technical Artist who thrives at the intersection of art and technology within the video game industry. In this project-based role, you will help bridge the gap between artistic vision and technical execution, ensuring that high-quality visual assets are efficiently integrated into real-time game environments. You will contribute to optimizing pipelines, improving performance, and enabling artists and developers to work more effectively together. The environment is highly collaborative and innovation-driven, with a strong focus on delivering visually compelling and technically optimized game experiences. You will work closely with cross-functional teams including artists, programmers, and designers on diverse game development projects. This role is ideal for someone passionate about game development, real-time rendering, and solving complex technical-artistic challenges.

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Technical Artist (Project Based) based in Brazil.

This is an exciting opportunity for a Technical Artist who thrives at the intersection of art and technology within the video game industry. In this project-based role, you will help bridge the gap between artistic vision and technical execution, ensuring that high-quality visual assets are efficiently integrated into real-time game environments. You will contribute to optimizing pipelines, improving performance, and enabling artists and developers to work more effectively together. The environment is highly collaborative and innovation-driven, with a strong focus on delivering visually compelling and technically optimized game experiences. You will work closely with cross-functional teams including artists, programmers, and designers on diverse game development projects. This role is ideal for someone passionate about game development, real-time rendering, and solving complex technical-artistic challenges.

Accountabilities

    • Design, develop, and optimize art production pipelines and workflows to improve efficiency in asset creation, integration, and delivery.
    • Create and maintain custom tools, scripts, and plugins to automate repetitive tasks and enhance productivity across art and development teams.
    • Develop shaders and materials to achieve high-quality visual effects while ensuring optimal performance across platforms.
    • Integrate art assets into game engines such as Unity or Unreal Engine, ensuring visual fidelity, functionality, and performance.
    • Identify and resolve performance bottlenecks in collaboration with artists and engineers, optimizing assets for real-time rendering.
    • Provide technical support and troubleshooting assistance to artists and developers to ensure smooth production workflows.
    • Collaborate cross-functionally with artists, designers, and programmers to improve pipeline efficiency and overall game quality.
    • Requirements

      • 3–5 years of experience in the video game industry, including at least 3 credited game projects.
      • Strong experience working as a Technical Artist, bridging art and engineering in game development environments.
      • Expertise in game engines such as Unreal Engine and/or Unity.
      • Proficiency in scripting and programming languages such as C#, Python, C++, HLSL/GLSL, or similar.
      • Strong understanding of real-time rendering, performance optimization, and game asset integration.
      • Solid artistic foundation including composition, lighting, color theory, and visual storytelling.
      • Experience with 3D and digital content creation tools such as Maya, 3ds Max, Houdini, and Substance Painter is highly valued.
      • Strong problem-solving skills with the ability to analyze and resolve complex technical and artistic challenges.
      • Excellent communication and teamwork skills, with the ability to work effectively in a collaborative production environment.
      • Strong time management and ability to deliver work within project timelines in a fast-paced setting.
      • Benefits

        • Project-based compensation with competitive industry standards.
        • Opportunity to work on diverse and high-quality video game projects.
        • Flexible project timelines and remote-friendly collaboration model.
        • Exposure to modern game development pipelines, tools, and technologies.
        • Opportunity for long-term collaboration on future projects.
        • Clear communication, structured workflows, and strong production support throughout engagements.
        • Collaborative and creative environment focused on innovation and quality.
How Jobgether works: We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team. We appreciate your interest and wish you the best!  Why Apply Through Jobgether?    Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.     #LI-CL1

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