Research Engineer, Computer Vision

Facebook·Founders Fund (Getro)
Burlingame, CAPosted Jun 26, 2026
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Skip to main content Research Engineer, Computer Vision Oculus VR Burlingame, CA Apply Join or sign in to find your next job Join to apply for the Research Engineer, Computer Vision role at Oculus VR Email or phone Password Show Forgot password? Sign in Sign in with Email or New to LinkedIn? Join now By clicking Continue to join or sign in, you agree to LinkedIn’s User Agreement, Privacy Policy, and Cookie Policy. Research Engineer, Computer Vision Oculus VR Burlingame, CA 2 days ago 139 applicants See who Oculus VR has hired for this role Apply Join or sign in to find your next job Join to apply for the Research Engineer, Computer Vision role at Oculus VR Email or phone Password Show Forgot password? Sign in Sign in with Email or New to LinkedIn? Join now By clicking Continue to join or sign in, you agree to LinkedIn’s User Agreement, Privacy Policy, and Cookie Policy. Save Report this job Oculus VR provided pay range This range is provided by Oculus VR. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more. Base pay range $121,992.00/yr - $143,000.00/yr Meta Platforms, Inc. (Meta), formerly known as Facebook, Inc., builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps and services like Messenger, Instagram, and WhatsApp further empowered billions of people around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. To apply, click “Apply to Job” online on this web page.Research Engineer, Computer Vision Responsibilities:Collaborate with diverse and interdisciplinary researchers, engineers, and designers to conceptualize, build, and test novel digital humans and avatars technologiesSupport the realization of research outcomes into code and experiences through reusable tools, extensible plug-ins, and clear readable codeLearn constantly, dive into new areas with uncharted technologies, and navigate ambiguous problem spaces by scoping research questions, prototyping solutions, and iterating based on findingsMinimum Qualifications:Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining MetaMaster's degree in Entertainment Technology, Computer Graphics, Computer Science, Engineering, Machine Learning or a related fieldExperience in developing an end-to-end ML pipeline that includes data preprocessing, model development, deployment, and...

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