What You’ll Do
Build sim-ready assets and scenes for robotics simulation, evaluation, and synthetic data generation.
Convert raw CAD, scans, meshes, URDFs, and artist-created models into clean simulation assets with correct scale, hierarchy, topology, materials, collision geometry, joints, metadata, and physical properties.
Perform 3D scanning, reconstruction, cleanup, and retopology for real-world objects, tools, robot parts, hands, and environments.
Create and maintain asset and scene libraries that can be reliably reused across client tasks, teleoperation, evaluation, and training workflows.
Debug asset issues that affect simulation accuracy, including bad geometry, unstable collision meshes, incorrect coordinate frames, wrong joint axes, missing materials, and unrealistic physical parameters.
Work with simulation, rendering, robotics, and learning teams to define QA standards and workflows for sim-ready assets and scenes.
Build lightweight tools or scripts to automate asset processing, validation, format conversion, and QA.
What You’ll Bring
Strong experience with 3D tools such as Blender, Maya, Houdini, Substance, or similar.
Experience creating production-quality 3D assets for simulation, robotics, games, VFX, AR/VR, digital twins, or real-time engines.
Strong understanding of mesh cleanup, retopology, UVs, materials, scale, pivots, coordinate frames, scene hierarchy, and file formats.
Experience with 3D scanning, photogrammetry, reconstruction, or scan-to-sim workflows.
Basic understanding of simulation concepts, including collision geometry, physical parameters, joints, contacts, and runtime performance constraints.
Ability to create clean collision geometry and simplify complex assets while preserving important visual and physical details.
Basic scripting ability in Python or similar tools for automating asset workflows.
Strong attention to detail and ability to work closely with engineers and researchers.
Nice to Have
Experience with Genesis, Isaac Sim, MuJoCo, Drake, Gazebo, Unity, Unreal, or similar tools.
Experience with URDF, MJCF, USD, glTF, OBJ, FBX, STL, and CAD conversion.
Experience building digital twins, robotic manipulation scenes, synthetic data assets, or sim-ready object libraries.