Simulation Technical Artist

Genesis·Ashby
Bay AreaFullTimePosted Jul 2, 2026
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What You’ll Do

  • Build sim-ready assets and scenes for robotics simulation, evaluation, and synthetic data generation.

  • Convert raw CAD, scans, meshes, URDFs, and artist-created models into clean simulation assets with correct scale, hierarchy, topology, materials, collision geometry, joints, metadata, and physical properties.

  • Perform 3D scanning, reconstruction, cleanup, and retopology for real-world objects, tools, robot parts, hands, and environments.

  • Create and maintain asset and scene libraries that can be reliably reused across client tasks, teleoperation, evaluation, and training workflows.

  • Debug asset issues that affect simulation accuracy, including bad geometry, unstable collision meshes, incorrect coordinate frames, wrong joint axes, missing materials, and unrealistic physical parameters.

  • Work with simulation, rendering, robotics, and learning teams to define QA standards and workflows for sim-ready assets and scenes.

  • Build lightweight tools or scripts to automate asset processing, validation, format conversion, and QA.

What You’ll Bring

  • Strong experience with 3D tools such as Blender, Maya, Houdini, Substance, or similar.

  • Experience creating production-quality 3D assets for simulation, robotics, games, VFX, AR/VR, digital twins, or real-time engines.

  • Strong understanding of mesh cleanup, retopology, UVs, materials, scale, pivots, coordinate frames, scene hierarchy, and file formats.

  • Experience with 3D scanning, photogrammetry, reconstruction, or scan-to-sim workflows.

  • Basic understanding of simulation concepts, including collision geometry, physical parameters, joints, contacts, and runtime performance constraints.

  • Ability to create clean collision geometry and simplify complex assets while preserving important visual and physical details.

  • Basic scripting ability in Python or similar tools for automating asset workflows.

  • Strong attention to detail and ability to work closely with engineers and researchers.

Nice to Have

  • Experience with Genesis, Isaac Sim, MuJoCo, Drake, Gazebo, Unity, Unreal, or similar tools.

  • Experience with URDF, MJCF, USD, glTF, OBJ, FBX, STL, and CAD conversion.

  • Experience building digital twins, robotic manipulation scenes, synthetic data assets, or sim-ready object libraries.

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