Staff Engineer - Graphics

Hyderabad, IndiaPosted Jul 16, 2026
Skip to main contentOur CompanyOur BusinessSearch for JobsJoin Talent NetworkFAQsProfileEnglishSign InSingle PositionView All JobsStaff Engineer - GraphicsHyderabad, Telangāna, India No longer accepting applications.Job ID3093924Staff Engineer – Graphics Driver (Adreno GPU)Location: Hyderabad, IndiaJob OverviewQualcomm is seeking a highly skilled and motivated Staff Engineer to join our Graphics Driver team in Hyderabad. The team is responsible for developing cutting-edge graphics drivers for Qualcomm’s Adreno GPUs, enabling high-performance gaming, AR/VR, and rich user experiences across Android and other mobile platforms.As a Staff Engineer, you will play a key technical leadership role in designing, developing, optimizing, and debugging advanced graphics features across modern APIs such as OpenGL ES, Vulkan, and ANGLE, working closely with cross-functional teams including hardware, compiler, and system software.Key ResponsibilitiesDesign, develop, and maintain high-performance GPU driver components for Adreno GPUs.Work extensively on graphics APIs including OpenGL ES, Vulkan, and ANGLE.Analyze and optimize graphics workloads for performance, power efficiency, and memory usage on mobile platforms.Debug complex graphics issues across the software stack, including driver, framework, and application layers.Collaborate with hardware architecture, compiler, and performance teams to enable new GPU features.Drive root-cause analysis of customer issues, game/application failures, and benchmark regressions.Contribute to conformance and certification efforts (e.g., Khronos CTS) for graphics APIs.Mentor junior engineers and provide technical leadership within the team.Participate in design reviews and influence architecture decisions for future GPU and driver enhancements.Minimum QualificationsBachelor’s degree in Computer Science, Electrical Engineering, or related field with 8+ years of relevant experience, ORMaster’s degree with 6+ years of experience, ORPhD with 4+ years of experience.Strong programming expertise in C/C++.Solid understanding of operating systems concepts (memory management, concurrency, synchronization).Experience in system-level software development and debugging.Preferred QualificationsHands-on experience with graphics APIs such as OpenGL ES, Vulkan, and/or Direct3D/ANGLE.Strong understanding of GPU architecture, rendering pipelines (rasterization, tiling, shading), and graphics concepts.Experience working on graphics drivers, compilers, or low-level system software.Familiarity with Android graphics stack (SurfaceFlinger, HWComposer, EGL, Gralloc, etc.).Knowledge of mobile SoC architecture including CPU/GPU interaction and memory subsystems.Experience with performance analysis tools and GPU debugging techniques.Exposure to game engines (e.g., Unreal, Unity) or real-world graphics applications.Experience with conformance testing (Khronos CTS) and industry standards.Required Skills & KnowledgeStrong fundamentals in computer graphics and rendering techniques.Deep knowledge of at least one modern graphics API: OpenGL ESVulkanANGLE (Almost Native Graphics Layer Engine)Understanding of the Android and mobile ecosystem, including application-to-driver interactions.Proven ability to debug complex, cross-layer issues in a large software stack.Strong analytical, problem-solving, and communication skills.

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