Rendering Engineer - Core/Game Engine

Lucky Robots
Melbourne, AustraliaPosted May 12, 2026
Skip to main content Rendering Engineer - Core/Game Engine Lucky Robots Melbourne, Victoria, Australia Apply Rendering Engineer - Core/Game Engine Lucky Robots Melbourne, Victoria, Australia 2 months ago 105 applicants See who Lucky Robots has hired for this role Apply Save Report this job Use AI to assess how you fit Get AI-powered advice on this job and more exclusive features. Am I a good fit for this job? Tailor my resume Sign in to access AI-powered advices Email or phone Password Show Forgot password? Sign in Sign in with Email or New to LinkedIn? Join now By clicking Continue to join or sign in, you agree to LinkedIn’s User Agreement, Privacy Policy, and Cookie Policy. Sign in to evaluate your skills Email or phone Password Show Forgot password? Sign in Sign in with Email or New to LinkedIn? Join now By clicking Continue to join or sign in, you agree to LinkedIn’s User Agreement, Privacy Policy, and Cookie Policy. Sign in to tailor your resume Email or phone Password Show Forgot password? Sign in Sign in with Email or New to LinkedIn? Join now By clicking Continue to join or sign in, you agree to LinkedIn’s User Agreement, Privacy Policy, and Cookie Policy. Direct message the job poster from Lucky Robots Nur Unlu Nur Unlu Software Engineer turned Chief of Staff Rendering Engineer - Core/Game EngineLucky Robots is building the world’s first "Game Engine for Robotics" - a real-time 3D simulation and training platform where AI learns to move, manipulate, and understand the physical world.Our goal is to make large-scale robot training and testing environments accessible and fast.As an early rendering engineer on this team, you’ll have the chance to shape the core rendering systems of the engine itself. We move quickly, experiment often, and value people who enjoy solving complex problems in a fast-paced, collaborative startup environment where idea become reality fast.We’re looking for an experienced Rendering Engineer to join our Rendering team, working on both the backend graphics APIs, high-level renderer, shaders/materials, and various modern rendering techniques.You probably know our CTO, The Cherno, Yan Chernikov who you will be reporting to at this position!Check out his post here:...

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